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As the Art Director for the Avatar World game, I accompany each level, feature, or UI design in the game in choosing the main visual motifs and creating a dynamic and rich composition to support the storytelling and maintain players' engagement throughout the scene. I work with the artistic teams to reach an appeal and vibe coherent with our game's artistic language and creative message.
Starting as a sole vis-dev artist for the game, I've hands-on created the game's end-to-end initial concept art, introducing its signature art style and now-licensed brand characters.
All the artwork here - game levels and other content is designed by game designers, supervised by the game director, created artistically from concept to render by the art department's artists supervised by lead artists and team heads, and closely artistically and creatively directed by me.  
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